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Instructions & Contents
Abominant Knight Magnetization Guide
Please follow the normal assembly instructions as they come with the plastic kit. The instructions below are only for the magnetization of the parts pictured and do not show the full assembly process. In several pictures, the parts are held together with double-sided tape or poster putty for illustrative purposes.
To keep track of the polarity of the magnets, we use a set of Magnicator tools. We may refer to the polarity of the magnets as “red” or “blue,” after which magnicator is attracted to that magnet’s surface. If you do not have those or similar tools, ensure you have some other method of tracking a magnet’s polarity. For example, you might color one surface of a spare, large magnet with a marker and reference back to it every time you use a magnet. Possibly attach that large magnet to a tool that you can keep nearby but you won’t need to use; A hammer or wrench, for example.
As of the time we are writing this guide, the box GW sells is called the Abominant Knight. It can make the Chaos Knights Abominant, Desecrator, and Rampager. The Chaos Knight Despoiler is constructed using the Questoris Knight kit. We will refer to the knight you are building using this guide as the Abominant.
This article explains how to magnetize the Abominant Knight model using the kit from The Magnet Baron.
The kit comes with six (6) sprues and a set of 26 magnets (potentially with some extras). The individual parts on the sprues have an alphanumeric code recessed into the part to help you keep track.
Abominant |
||
Magnet Diameter (mm) |
Magnet Thickness (mm) |
# |
2 |
2 |
9 |
6 |
2 |
10 |
10 |
3 |
1 |
12 |
2 |
1 |
12 |
3 |
4 |
|
Total |
26 |
Table of Magnets in Abominant Magnetization Kit
Code |
Name |
Magnet (mm) |
# |
Sprue |
Kit |
A1 |
Armpit Arm |
12mm x 3mm |
2 |
Medium Knight Shoulders |
B |
A2 |
Armpit Torso |
12mm x 3mm |
2 |
Medium Knight Shoulders |
B |
G1 |
Armpit Guide |
- |
1 |
Medium Knight Shoulders |
B |
A12 |
Head Clamp |
2mm x 2mm |
1 |
Medium Knight Head Mount |
B |
A13 |
Head Pivot |
2mm x 2mm |
2 |
Medium Knight Head + Mount Sprues |
B |
A14 |
Torso Gun Clamp |
2mm x 2mm |
2 |
Medium Knight Shield & Sponson Weapons |
B |
A15 |
Torso Gun Pivot |
2mm x 2mm |
3 |
Medium Knight Shield & Sponson Weapons |
B |
A17L |
A Bicep Main Left |
6mm x 2mm |
1 |
Abominant Biceps |
A |
A17R |
A Bicep Main Right |
6mm x 2mm |
1 |
Abominant Biceps |
A |
A18 |
Bicep Ring |
6mm x 2mm |
8 |
Medium Knight Bicep Rings |
B |
A19 |
Head Face Shield |
- |
1 |
Medium Knight Head |
B |
A20L |
Head Side Left |
- |
1 |
Medium Knight Head |
B |
A20R |
Head Side Right |
- |
1 |
Medium Knight Head |
B |
A21L |
Head Hose Left |
- |
1 |
Medium Knight Head |
B |
A21R |
Head Hose Right |
- |
1 |
Medium Knight Head |
B |
Table of 3D printed parts, their codes, the magnets they use, and the sprue name.
Once the parts are carefully removed from the sprues, if the code is difficult to see, you can take a marker and pass it over the recessed code. It should be much more obvious afterwards.
Step #1 |
Waist Joint |
Magnets Used |
Size |
1 |
10mm x 3mm |
1 |
12mm x 2mm |
3D Printed Parts |
None |
Model Parts |
Abominant |
Hip Cap |
A67 |
Torso Bottom |
A88 |
Below is a picture of the model parts and the magnets used in this step. The hemisphere on the left is Part 84 from the Knight Preceptor kit (now sold as the Questoris Knight Kit). The Abominant kit has this part incorporated with the lower part called A67. The magnetization process should be the same.
The use of the Magnicators here is for illustrative purposes only, as the specific polarity is not important at this joint. The 10mm x 3mm magnet is inserted into the hemispherical piece on part A67, while the 12mm x 2mm magnet is placed onto the top of the waist hemisphere on the right part A88, aligned with the hole.
Once the magnets are in place, they should hold the parts together. We suggest putting some super glue first onto the magnet inside A67 inside the hemisphere. Once it is dry, you can put super glue onto the magnet on part A88 on the right. As this part has a hole, you should be careful to remove the left part so the glue does not drip onto A67.
Step 2 |
Knight Head |
|
Magnets Used |
Size |
|
4 (1 plus 1 per head) |
2mm x 2mm |
|
3D Printed Parts |
# |
Code |
Medium Knight Head (Sprue) |
2x Sprues per Kit allow three heads. |
|
Head Pivot |
1 |
A13 |
Head Face Shield |
1 |
A19 |
Head Side Right |
1 |
A20R |
Head Side Left |
1 |
A20L |
Head Hose Right |
1 |
A21R |
Head Hose Left |
1 |
A21L |
Medium Knight Head Mount (Sprue) |
1x |
|
Head Clamp |
1 |
A12 |
Head Pivot |
1 |
A13 |
Model Parts |
Abominant |
|
Torso Front |
A38 |
|
Head Right |
A42 |
|
Head Left |
A37 |
|
Hose Right |
A40 |
|
Hose Left |
A39 |
|
Face |
A35 |
|
Head Clamp |
A33 |
|
Face Armor Shield |
B35, B36, etc. |
The 3D printed sprues for the Knight Head magnetization.
All of the currently-produced medium Knight Kits come with a vast selection of face shields. Some may seem more appropriate to specific weapon loadouts. Some may just be fun. Instead of magnetizing the face shields with tiny drills and tinier drill bits, our kit allows you to build TWO COMPLETE HEADS, which you can swap out simply by popping the head off.
The plastic parts and one head’s worth of 3D printed parts.
The 3D printed parts have their codes highlighted with marker. We will use three 2mm x 2mm magnets.
Make sure to clean out the magnet recesses from any scrap piece of 3D printer support. Using a tiny drop of super glue, carefully press the 2mm x 2mm magnet into all of the A13 pieces (head pivots) and the one A12 (head clamp). As A12 is symmetrical, the magnet’s polarity doesn’t matter until it is installed onto the Torso Front part.
A13 fits into the right-side head part (A20R and plastic part) as shown above. Do not glue!
Assemble the rest of the head as normal. Again, do not glue A13 head pivot to head left side (A20L or plastic part), but be sure to glue the head left side to the head right side. After the head sides are glued, attach the head face shield (A19 or plastic part) to the head assemblies and then attach the hoses (A21R and A21L plus plastic parts) to the correct sides.
Use the magnet polarity on the top of the A13 head pivot parts to ensure the A12 head clamp’s polarity is correct when gluing A12 to the Torso Front part. Attach the face armor shields to the heads as desired.
Step 3 |
Shoulders and Arms |
|
Magnets Used |
Size |
|
4 |
12mm x 3mm |
|
8 (2 plus 1 per arm plus spares) |
6mm x 2mm |
|
3D Printed Parts |
# |
Code |
Medium Knight Shoulders (Sprue) |
1x |
|
Armpit Arm Recess |
2 |
A1 |
Armpit Torso Recess |
2 |
A2 |
Armpit Guide |
1 |
G1 |
|
|
|
Bicep Ring (Sprue) |
|
|
Bicep Magnet Rings |
8 (5 plus spares) |
A18 |
Abominant Bicep (Sprue) |
1x |
|
Ab Bicep Main Right |
1 |
A17R |
Ab Bicep Main Left |
1 |
A17L |
Model Parts |
Abominant |
|
Torso Main Right |
A90 |
|
Torso Main Left |
A94 |
|
Bicep Pistons |
2x A87 |
|
Shoulder 1 |
A98, A99 |
|
Shoulder 2 |
A98, A99 |
|
Arm Set 1 |
B5, B6 |
|
Arm Set 2 |
A17, A18 |
|
Arm Set 3 |
B24, B25, B26 |
|
Arm Set 4 |
A79, A80 |
|
Arm Set 5 |
A105, A106 |
The Medium Knight Shoulders sprue show above contains one guide G1 and two each of the Armpit Arm Recess A1 and Armpit Torso Recess A2.
The Abominant Biceps sprue contains two Abominant Biceps parts A17L and A17R. They are mirrored images of each other. The Medium Knight Biceps Ring sprue contains eight A18 Bicep Magnet Rings. While it is unlikely that you will have enough arm weapons to use all eight of these rings, the 6mm x 2mm magnets are very strong and often cause the parts to jump and fly across the work bench resulting in the destruction of quite a few A18 magnet rings. You can easily glue A18 parts back together, but, just in case, we have included spares.
This is a shot of the parts that we will use during this stage. Colors may vary. The small clamps and poster putty are being used to orientate the parts in order to show you where the codes are. They are not included.
We will show you where to put the magnets. It is up to you to assemble the rest of the model’s plastic parts.
This is a rendering of the parts on one side of the knight. Notice the polarity of the magnets is the same throughout the assembly, all the way from the Arm part’s A18 to A22R to A1 and, finally, A2.
The Bicep Piston part will need to be shortened or possibly removed completely due to A1 blocking the interior of the Shoulder part.
The first step is to cut the tabs off of the Torso Side parts and to file/sand them down flat in order for the guide G1 to be able to fit flush on the side.
Insert the 12mm x 3mm magnets into parts A1 and A2. Ensure that the polarity is compatible.
Glue A2 onto the Torso Side part, using G1 to locate the center. Be careful not to glue G1 to the Torso Side or to A2! You can use a pin to poke G1 from the back side to remove it from the Torso Side part.
Glue A1 with inserted magnet into the Shoulder assembly at the same time as the Bicep part A17/A22. Be sure to orientate the Bicep as shown in the model’s instructions. (For both kits currently released, the Bicep Piston is attached to the recessed pivot point on the bottom-inside.)
The Bicep Piston part, not shown above, will need to be shortened or possibly removed completely due to A1 blocking the interior of the Shoulder part.
Glue the 6mm x 2mm magnets into the A18 Bicep Rings. Insert the A18 parts into one half of the Arm set pieces. You may need to file A18 to fit them into some of the Arm set pieces. Important: DO NOT GLUE THE ARM SETS TOGETHER AT THIS TIME. YOU WILL NEED TO INSERT THE WEAPON AT THE SAME TIME AS PER THE INSTRUCTIONS. The following pictures show the arm sets together, but they are only held together through friction or poster putty.
Glue the 6mm x 2mm magnets into the A17/A22 Bicep parts. Ensure that the polarity is compatible with the magnets in A18 Bicep Rings. Again, the top Arm Set assembly is NOT TO BE GLUED until you have the weapon completed as per the model’s instructions.
Showing the Bicep and Shoulder parts magnetized but not assembled. At this point, you can continue to assemble the Knight as per the instructions. Be careful, as the magnets are very strong and will attract to each other, potentially causing damage to the parts. (The above picture is about as close as we were able to get them.)
Step 4 |
Torso Weapons |
|
Magnets Used |
Size |
|
6 (3 plus 1 per weapon) |
2mm x 2mm |
|
3D Printed Parts |
# |
Code |
Medium Knight Sponson Weapons (Sprue) |
1x |
|
Torso Gun Clamp |
2 |
A14 |
Torso Gun Pivot |
3 |
A15 |
Model Parts |
Abominant |
|
Heavy Stubber, Shroud |
A103, A102 |
|
Meltagun, Shroud |
|
|
Multi-laser, Shroud |
|
|
Torso Main Left |
A94 |
The Abominant Knight kit has one “sponson” weapon: a Heavy Stubber, although several other options exist online or you can take one from another kit. (The Questoris has three sponson weapons.) The Medium Knight Sponson Weapons Sprue has two Torso Gun Clamps A14, to attach a magnet to the Knight’s torso plus one for a friend, and three A15 Torso Gun Pivots; one for the Heavy Stubber and two for other weapons to be named later.
This picture shows one A15 Torso Gun Pivot and a Heavy Stubber with a shroud.
Carefully insert the 2mm x 2mm magnets into the Torso Gun Clamp A14 and the Torso Gun Pivot A15. Repeat for all of the A15 parts that you are going to use. When gluing A14 onto the Torso Main Left, ensure that the polarity is compatible with the magnet in A15.
A15 should clip onto the weapon without needing glue. Proceed to assemble the weapons as shown in the instructions.