The Mega-Gargant plastic kit builds one of three variants: Kraken-Eater, Gatebreaker, or Warstomper. Magnets let you swap the loadout between games without committing to a single build, so a single kit covers all three roles in your Sons of Behemat list.
3-Variant Swap: Weapons, Head, and Chest
Each variant has a distinct weapon, head, and chest plate. The arms and head are the cleanest spots for magnets, and the chest icon swap keeps the silhouette accurate to the build you are running.
- Kraken-Eater — boulder-throwing arm and the colossal squig draped over the shoulder. Magnetize at the shoulder joint and at the squig contact point.
- Gatebreaker — two-handed mace and the iron-jawed head. Magnetize the mace haft at the wrist and pin the head at the neck.
- Warstomper — massive club and the laughing head. Same wrist and neck pin points as Gatebreaker, with the chest plate swapped for the Warstomper icon.
The chest piece sits on a flat surface, so a thin magnet under each variant icon lets you swap the heraldry to match the build.
Base Magnets
The Mega-Gargant uses a large oval base. Adding base magnets makes the model sit firmly inside a miniature case during transport and stops the giant tipping on uneven boards.
- Large oval base magnets for the underside of the base
- Steel sheet or magnetic case insert for travel
More Sons of Behemat Siblings
Looking for more Sons of Behemat magnetization options? Browse the rest of the Sons of Behemat blog for unit-by-unit guides as new kits get covered.
[Buy Product=mega-gargant-magnetization-kit,Variant=All]
