Marvel Crisis Protocol Magnetization
Marvel: Crisis Protocol is a skirmish game where each character matters individually, so most players magnetize the bases of their miniatures to a magnetic tray for transport rather than using fixed squad trays. Magnetizing the base lets you pull a character off the tray, place it on the play area, and snap it back into the case at the end of the round without scratched paint or chipped sculpts.
Sizing depends on the character. Most figures sit on 35mm bases, while larger characters like The Hulk, Ultron, and Doctor Octopus sit on 50mm or 65mm bases. The Hulk in particular is heavy enough that two magnets in the base hold him steadier than one.
Base Magnets for MCP Characters
The MCP range uses three base sizes: 35mm for standard figures, 50mm for medium characters, and 65mm for the largest sculpts. The magnet you pick should match the base size and the weight of the model so the figure stays put inside a magnetic miniature case during transport but still lifts cleanly during play.
For 35mm bases (Spider-Man, Captain Marvel, Red Skull, Crossbones, Baron Zemo, Captain America, Black Widow, Iron Man), a 3/16" x 1/16" disc is the standard pick. One magnet centered in the base is enough for these lightweight figures.
[Buy Product=10-3-16-x-1-16-disc-super-strong-rare-earth-magnets-neodymium-n35-nicuni,Variant=All]
For 50mm and 65mm bases (Ultron, Doctor Octopus, The Hulk), a 6mm x 1.5mm disc gives more pull surface for the heavier sculpts. The Hulk benefits from two magnets spaced apart in the base for extra hold.
[Buy Product=50pcs-6mm-x-1-5mm-1-4-x-1-32-disc-magnets,Variant=All]
